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While I don’t expect you to have to get very detailed, you can see what the requirements involve right here in the deliverables file. It’s the first thing listed under the Programmer’s Manual.

But to give it short requirements have the following sections:
1. Introduction – This contains the scope statement that we made, definitions/acronyms/abbreviations of terms we use, references to copyrighted material we used.
2. General Description – A paragraph describing why we’re making the game and why it is useful (like, a paragraph that rattles on it being fun and such), product functions, user characteristics (essentially who will be using the game), limitations of our software (we aren’t making an online game, so no network compatibility for example), dependencies that a user needs in order to play (.NET framework and windows probably, for a C# game)
3. Specific Requirements – Pretty much what the requirements are for the game. Think a list of rules in how the game operates. In terms of our game that pretty much means the rules and how the game is expected to function. (4 queens to each player, and each must move and fire an arrow to pass their turn, as a example)
4. Appendices – We probably won’t need any of these, unless we feel it’s necessary. You can ignore this one.
5. Index – We also probably won’t use this one since indexes aren’t very necessary and time consuming.

I attached the scope statement that I updated for C# and the dependencies document. Don’t sweat it too hard, we can refine the document together as time goes on together. The biggest thing will probably be Specific Requirements since that’ll involve how we want the menus to work and how the game operates, but since the game has a relatively simple premise it should be fine- though there are a lot of conditions to check for once we get into programming-
Like, for example, when someone’s turn starts, we need to check if any of their queens can move. If not, they loose. If they can, let them move a queen, and fire an arrow (they should be able to fire an arrow if they were able to move, so we may not have to check for that) Another thing might be checking if they’re allowed to move into a selected space (can’t move into or past other queens/arrows)
It’s a bunch of jargon but the specific requirements will help us figure out how we want to structure our game. Again you probably won’t have to be too detailed, it’s mostly the rules of the game and what a player can do, it’s not pseudocode.

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