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Archive for the ‘Computer science and IT assignments’ Category

Maya formula for a sound spectrum

Basically recreate the sound specturm formula in this paper: http://www.cs.columbia.edu/cg/lego/acoustic-voxels-siggraph-2016-li-et-al.pdf I have already designed a sample filter (.obj) which can be imported into Maya. I want to know what the sound spectrum looks like after i feed some sound (a physical tap at the open end) into the filter. The formula needs to be inputted […]

Maya formula for a sound spectrum

Basically recreate the sound specturm formula in this paper: http://www.cs.columbia.edu/cg/lego/acoustic-voxels-siggraph-2016-li-et-al.pdf I have already designed a sample filter (.obj) which can be imported into Maya. I want to know what the sound spectrum looks like after i feed some sound (a physical tap at the open end) into the filter. The formula needs to be inputted […]

Maya formula for a sound spectrum

Basically recreate the sound specturm formula in this paper: http://www.cs.columbia.edu/cg/lego/acoustic-voxels-siggraph-2016-li-et-al.pdf I have already designed a sample filter (.obj) which can be imported into Maya. I want to know what the sound spectrum looks like after i feed some sound (a physical tap at the open end) into the filter. The formula needs to be inputted […]

Maya formula for a sound spectrum

Basically recreate the sound specturm formula in this paper: http://www.cs.columbia.edu/cg/lego/acoustic-voxels-siggraph-2016-li-et-al.pdf I have already designed a sample filter (.obj) which can be imported into Maya. I want to know what the sound spectrum looks like after i feed some sound (a physical tap at the open end) into the filter. The formula needs to be inputted […]

Maya formula for a sound spectrum

Basically recreate the sound specturm formula in this paper: http://www.cs.columbia.edu/cg/lego/acoustic-voxels-siggraph-2016-li-et-al.pdf I have already designed a sample filter (.obj) which can be imported into Maya. I want to know what the sound spectrum looks like after i feed some sound (a physical tap at the open end) into the filter. The formula needs to be inputted […]

Maya formula for a sound spectrum

Basically recreate the sound specturm formula in this paper: http://www.cs.columbia.edu/cg/lego/acoustic-voxels-siggraph-2016-li-et-al.pdf I have already designed a sample filter (.obj) which can be imported into Maya. I want to know what the sound spectrum looks like after i feed some sound (a physical tap at the open end) into the filter. The formula needs to be inputted […]

Maya formula for a sound spectrum

Basically recreate the sound specturm formula in this paper: http://www.cs.columbia.edu/cg/lego/acoustic-voxels-siggraph-2016-li-et-al.pdf I have already designed a sample filter (.obj) which can be imported into Maya. I want to know what the sound spectrum looks like after i feed some sound (a physical tap at the open end) into the filter. The formula needs to be inputted […]

Maya formula for a sound spectrum

Basically recreate the sound specturm formula in this paper: http://www.cs.columbia.edu/cg/lego/acoustic-voxels-siggraph-2016-li-et-al.pdf I have already designed a sample filter (.obj) which can be imported into Maya. I want to know what the sound spectrum looks like after i feed some sound (a physical tap at the open end) into the filter. The formula needs to be inputted […]

Maya formula for a sound spectrum

Basically recreate the sound specturm formula in this paper: http://www.cs.columbia.edu/cg/lego/acoustic-voxels-siggraph-2016-li-et-al.pdf I have already designed a sample filter (.obj) which can be imported into Maya. I want to know what the sound spectrum looks like after i feed some sound (a physical tap at the open end) into the filter. The formula needs to be inputted […]

Maya formula for a sound spectrum

Basically recreate the sound specturm formula in this paper: http://www.cs.columbia.edu/cg/lego/acoustic-voxels-siggraph-2016-li-et-al.pdf I have already designed a sample filter (.obj) which can be imported into Maya. I want to know what the sound spectrum looks like after i feed some sound (a physical tap at the open end) into the filter. The formula needs to be inputted […]

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